Difference between revisions of "Copying rooms and adding them to your plugin"

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There have been a few questions directed at me concerning exactly how to copy the display room from the "displayrooms" mod available (august 5, 2006) at [http://www.oblivionsource.com www.oblivionsource.com] and add it to your own house mod. As a detailed answer is outside the scope of the warning and workaround section in the door placement tutorial,(where the questions first came up) I've created a section here that will explain the process in general, encompassing not only the display room copy but also copying and modifying any cell or room to fit your needs without haveing to go to the trouble of building your own room from scratch.  
There have been a few questions directed at me concerning exactly how to copy the display room from the "displayrooms" mod available (august 5, 2006) at [http://www.oblivionsource.com www.oblivionsource.com] and add it to your own house mod. As a detailed answer is outside the scope of the warning section in the door placement tutorial,(where the questions first came up) I've created a section here that will explain the process in general, encompassing not only the display room copy but also copying and modifying any cell or room to fit your needs without haveing to go to the trouble of building your own room from scratch.  


Much of the process described here uses the same steps you use to create your own cell and build a duengeon. If you aren't too familliar yet with things like duplicating, renaming, and editing cells, and navigating the render window, it would be beneficial to refer to/review the first couple of pages in the building your own dungeion tutorial while following the instructions presented here.   
Much of the process described here uses the same steps you use to create your own cell and build a duengeon. If you aren't too familliar yet with things like duplicating, renaming, and editing cells, and navigating the render window, it would be beneficial to refer to/review the first couple of pages in the building your own dungeion tutorial while following the instructions presented here.   

Revision as of 23:15, 19 August 2006

There have been a few questions directed at me concerning exactly how to copy the display room from the "displayrooms" mod available (august 5, 2006) at www.oblivionsource.com and add it to your own house mod. As a detailed answer is outside the scope of the warning section in the door placement tutorial,(where the questions first came up) I've created a section here that will explain the process in general, encompassing not only the display room copy but also copying and modifying any cell or room to fit your needs without haveing to go to the trouble of building your own room from scratch.

Much of the process described here uses the same steps you use to create your own cell and build a duengeon. If you aren't too familliar yet with things like duplicating, renaming, and editing cells, and navigating the render window, it would be beneficial to refer to/review the first couple of pages in the building your own dungeion tutorial while following the instructions presented here.

For my example I will use two of the building mod plugins currently available (on August 5, 2006)at www.oblivion source.com: The "myhome" mod, and the "display rooms" mod.

The display room mod adds a display room full of display cases and chests to all the purchasable houses in the oblivion game, except the waterfront shack in the imperial city. Lets say you have downloaded the "myhome" mod and want to add a display room to it. You cannot load the construction set with no active file set, build or copy a display room, then save the display room addition as its own .esp file (mod). That is considered to be creating a plugin to a plugin and will generate a number of nasty errors and probably crash both the construction set and the game upon loading. You must load the "myhome" mod as your ACTIVE file, THEN build or copy a display room, link it's door to a door in your house you have previously added for the purpose of linking it to the display room, adjust the teleport markers, and then save the changes as a change to the "myhome" mod. Since the changes are saved within the same .esp file, the teleport works and you have now added a new room to your house. This can be done ad infinitum a long as there are available cells.

step 1: (more content to be added in the very near future. Computwitch)