Editing DDS Files
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Though parallax mapping and transparency can function at the same time, the formats in which the alpha channel must be configured for the two effects is usually incompatible and may produce unwanted effects. | Though parallax mapping and transparency can function at the same time, the formats in which the alpha channel must be configured for the two effects is usually incompatible and may produce unwanted effects. | ||
Oblivion can also use uncompressed texture files, specifically 8.8.8.8 Unsigned format. This completely eliminates compression artifacts not pre-existing, but is significantly larger in file size (and thus harder on the video RAM resources) | Oblivion can also use uncompressed texture files, specifically 8.8.8.8 Unsigned format. This completely eliminates compression artifacts not pre-existing, but is significantly larger in file size (and thus harder on the video RAM resources). | ||
== See Also == | == See Also == |