Difference between revisions of "Detection Tab"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Kkuhlmann
 
imported>Wrye
(Glossary link. Formatting.)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
The Detection Tab holds default topics used by the game for detection dialogue. Detection Infos are said by NPCs outside of combat at various stages of detection.
The Detection Tab holds default topics used by the game for detection dialogue. Detection Infos are said by [[Glossary#N|NPC]]s outside of combat at various stages of detection.
 


The only topics available in this section are the following default topics:
The only topics available in this section are the following default topics:
*'''Lost''': Player drops below the "Noticed" threshold.
*'''Lost''': Player drops below the "Noticed" threshold.
*'''Noticed''': Player moves close to the detection threshold.
*'''Noticed''': Player moves close to the detection threshold.
*'''Seen''': Player has been detected (i.e. [[GetDetected]] player > 0).
*'''Seen''': Player has been detected (i.e. [[GetDetected]] player > 0).
*'''Unseen''': Player moves below "Seen" threshold.
*'''Unseen''': Player moves below "Seen" threshold.


[[Category:Quests]]
[[Category:Quests]]
[[Category:Dialogue]]
[[Category:Dialogue]]
[[Category:Editing Dialogue]]
[[Category:Editing Dialogue]]

Latest revision as of 20:32, 5 June 2008

The Detection Tab holds default topics used by the game for detection dialogue. Detection Infos are said by NPCs outside of combat at various stages of detection.

The only topics available in this section are the following default topics:

  • Lost: Player drops below the "Noticed" threshold.
  • Noticed: Player moves close to the detection threshold.
  • Seen: Player has been detected (i.e. GetDetected player > 0).
  • Unseen: Player moves below "Seen" threshold.