Difference between revisions of "Develop Your Dungeon and Clutter"

Added workflow Note
imported>Kkuhlmann
imported>JBurgess
(Added workflow Note)
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[[Category:My First Dungeon]]
[[Category:My First Dungeon]]
== Developing your Dungeon ==
== Developing your Dungeon ==
<blockquote>
[[Image:hourglass.gif|left]]The next step of the tutorial asks you to complete the layout of this first dungeon cell, and you'll only be given a screenshot of the final layout as a guide.  There is a reason for this.  You're going to have to use what you learned on the last page and expand upon it to do so.  Learning to manipulate the kit can be a slow, frustrating process, but be patient.  I'd reccomend spending a few hours just experimenting with the kit before moving on.  You'll get very fast once you've learned the functionality of the pieces.
</blockquote>
Let's add a few more rooms.  Using the cave set, re-create a similar layout to the one pictured here:
Let's add a few more rooms.  Using the cave set, re-create a similar layout to the one pictured here:
<br>[[Image:Tut_Img_7.jpg|thumb|left|Basic Layout of Creepy Cave|320px]]
<br>[[Image:Tut_Img_7.jpg|thumb|left|Basic Layout of Creepy Cave|320px]]
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* WeaponRackWide01
* WeaponRackWide01


 
[[Image:Tut_img_9.jpg|thumb|right|heavy bag w/Havok wireframe]]
<blockquote>
<blockquote>
A note on placing items with Havok physics - use the "F4" hotkey to toggle collision geometry wireframes while working.
A note on placing items with Havok physics - use the "F4" hotkey to toggle collision geometry wireframes while working.
Purple wireframes indicate Havok collision.  Avoid penetrating these wireframes with static geometry to avoid errors.
Purple wireframes indicate Havok collision.  Avoid penetrating these wireframes with static geometry to avoid errors.
</blockquote>
</blockquote>
<br>[[Image:Tut_img_9.jpg|right]]<br>
<br><br>
When you've lightly cluttered the dungeon, we'll move on to some special objects outside of the statics.  [[Containers, doors, Havok objects, and Enemy Placement]]
When you've lightly cluttered the dungeon, we'll move on to some special objects outside of the statics.  [[Containers, doors, Havok objects, and Enemy Placement]]
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