Difference between revisions of "Develop Your Dungeon and Clutter"
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Added workflow Note
imported>Kkuhlmann |
imported>JBurgess (Added workflow Note) |
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[[Category:My First Dungeon]] | [[Category:My First Dungeon]] | ||
== Developing your Dungeon == | == Developing your Dungeon == | ||
<blockquote> | |||
[[Image:hourglass.gif|left]]The next step of the tutorial asks you to complete the layout of this first dungeon cell, and you'll only be given a screenshot of the final layout as a guide. There is a reason for this. You're going to have to use what you learned on the last page and expand upon it to do so. Learning to manipulate the kit can be a slow, frustrating process, but be patient. I'd reccomend spending a few hours just experimenting with the kit before moving on. You'll get very fast once you've learned the functionality of the pieces. | |||
</blockquote> | |||
Let's add a few more rooms. Using the cave set, re-create a similar layout to the one pictured here: | Let's add a few more rooms. Using the cave set, re-create a similar layout to the one pictured here: | ||
<br>[[Image:Tut_Img_7.jpg|thumb|left|Basic Layout of Creepy Cave|320px]] | <br>[[Image:Tut_Img_7.jpg|thumb|left|Basic Layout of Creepy Cave|320px]] | ||
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* WeaponRackWide01 | * WeaponRackWide01 | ||
[[Image:Tut_img_9.jpg|thumb|right|heavy bag w/Havok wireframe]] | |||
<blockquote> | <blockquote> | ||
A note on placing items with Havok physics - use the "F4" hotkey to toggle collision geometry wireframes while working. | A note on placing items with Havok physics - use the "F4" hotkey to toggle collision geometry wireframes while working. | ||
Purple wireframes indicate Havok collision. Avoid penetrating these wireframes with static geometry to avoid errors. | Purple wireframes indicate Havok collision. Avoid penetrating these wireframes with static geometry to avoid errors. | ||
</blockquote> | </blockquote> | ||
<br> | <br><br> | ||
When you've lightly cluttered the dungeon, we'll move on to some special objects outside of the statics. [[Containers, doors, Havok objects, and Enemy Placement]] | When you've lightly cluttered the dungeon, we'll move on to some special objects outside of the statics. [[Containers, doors, Havok objects, and Enemy Placement]] |