Difference between revisions of "Develop Your Dungeon and Clutter"

m
Never allow images to overlap BLOCKQUOTE blocks
imported>Graxthal
imported>Vvenaya
m (Never allow images to overlap BLOCKQUOTE blocks)
Line 5: Line 5:
</blockquote>
</blockquote>
Let's add a few more rooms.  Using the cave set, re-create a similar layout to the one pictured here:
Let's add a few more rooms.  Using the cave set, re-create a similar layout to the one pictured here:
<br>[[Image:Tut_Img_7.jpg|thumb|left|Basic Layout of Creepy Cave|320px]]
 
[[Image:Tut_Img_7.jpg|center|Basic Layout of Creepy Cave|320px]]
 
<blockquote>
<blockquote>
Be mindful of where your dungeon is located in the exterior world.   
Be mindful of where your dungeon is located in the exterior world.   
Line 60: Line 62:
* WeaponRackWide01
* WeaponRackWide01


[[Image:Tut_img_9.jpg|thumb|right|heavy bag w/Havok wireframe]]
<blockquote>
<blockquote>
A note on placing items with Havok physics - use the "F4" hotkey to toggle collision geometry wireframes while working.
A note on placing items with Havok physics - use the "F4" hotkey to toggle collision geometry wireframes while working.
Purple wireframes indicate Havok collision.  Avoid penetrating these wireframes with static geometry to avoid errors.
Purple wireframes indicate Havok collision.  Avoid penetrating these wireframes with static geometry to avoid errors.
</blockquote>
</blockquote>
[[Image:Tut_img_9.jpg|thumb|right|heavy bag w/Havok wireframe|160px]]
<br><br>
<br><br>
When you've lightly cluttered the dungeon, we'll move on to some special objects outside of the statics.  [[Containers, doors, Havok objects, and Enemy Placement]]
When you've lightly cluttered the dungeon, we'll move on to some special objects outside of the statics.  [[Containers, doors, Havok objects, and Enemy Placement]]
Anonymous user