Difference between revisions of "Develop Your Dungeon and Clutter"
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Never allow images to overlap BLOCKQUOTE blocks
imported>Graxthal m (→Clutter) |
imported>Vvenaya m (Never allow images to overlap BLOCKQUOTE blocks) |
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Let's add a few more rooms. Using the cave set, re-create a similar layout to the one pictured here: | Let's add a few more rooms. Using the cave set, re-create a similar layout to the one pictured here: | ||
[[Image:Tut_Img_7.jpg|center|Basic Layout of Creepy Cave|320px]] | |||
<blockquote> | <blockquote> | ||
Be mindful of where your dungeon is located in the exterior world. | Be mindful of where your dungeon is located in the exterior world. | ||
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* WeaponRackWide01 | * WeaponRackWide01 | ||
<blockquote> | <blockquote> | ||
A note on placing items with Havok physics - use the "F4" hotkey to toggle collision geometry wireframes while working. | A note on placing items with Havok physics - use the "F4" hotkey to toggle collision geometry wireframes while working. | ||
Purple wireframes indicate Havok collision. Avoid penetrating these wireframes with static geometry to avoid errors. | Purple wireframes indicate Havok collision. Avoid penetrating these wireframes with static geometry to avoid errors. | ||
</blockquote> | </blockquote> | ||
[[Image:Tut_img_9.jpg|thumb|right|heavy bag w/Havok wireframe|160px]] | |||
<br><br> | <br><br> | ||
When you've lightly cluttered the dungeon, we'll move on to some special objects outside of the statics. [[Containers, doors, Havok objects, and Enemy Placement]] | When you've lightly cluttered the dungeon, we'll move on to some special objects outside of the statics. [[Containers, doors, Havok objects, and Enemy Placement]] |