Difference between revisions of "Develop Your Dungeon and Clutter"

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This can be used to order lists by other headings as well.
This can be used to order lists by other headings as well.
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Scroll down to objects with the "DUN" prefix, or tap in those letters with any object in the [[Object Window]] selected.  This is a basic set of clutter created for generic dungeon clutter.
Scroll down to objects with the "DUN" prefix (dungeon>Misc), or tap in those letters with any object in the [[Object Window]] selected.  This is a basic set of clutter created for generic dungeon clutter.


Let's start at the start.  Maneuver your viewpoint in the Render window to focus on the first room we built.  Logically, we'll assume that the bandits use this room as a guard post, as well as a dumping place for some of their trash.  Drag some broken crates and furniture out into the render window and arrange them using the controls we learned earlier.  Turn snapping off to fine-tune your placement.  You can also adjust your rotation and movement speeds in the preferences tab we saw earlier, though this is only neccessary for the finest of adjustments.
Let's start at the start.  Maneuver your viewpoint in the Render window to focus on the first room we built.  Logically, we'll assume that the bandits use this room as a guard post, as well as a dumping place for some of their trash.  Drag some broken crates and furniture out into the render window and arrange them using the controls we learned earlier.  Turn snapping off to fine-tune your placement.  You can also adjust your rotation and movement speeds in the preferences tab we saw earlier, though this is only neccessary for the finest of adjustments.