Difference between revisions of "FBuoyancyGrass"

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{| border="1" cellpadding="5" cellspacing="0"
{{FBuoyancy
|-
  |description=The FBuoyancyGrass setting controls the buoyancy of grass, weeds, and other plant matter (alchemy herbs and flowers).
!style="background:#ffdead;" width="100"  | Description
  |default=0.2500
|style="background:#ffeded;" |
}}
 
All of the FBuoyancy settings control the buoyancy (how fast or slow an object will sink when dropped in a pool of water) of some type of material in the game.  A setting of -1.000 means the material will sink immediately to the bottom of the water.  A setting of 0.000 means the material will slowly settle into a mid-level height in the water.  A setting of +1.000 means the material will float on top of the water.  Other values control the speed at which the material will sink and the height at which it floats.
 
The FBuoyancyGrass setting controls the buoyancy of grass, weeds, and other plant matter (alchemy herbs and flowers).
 
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
 
0.2500
 
|}
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>

Latest revision as of 01:33, 30 December 2007

Description

All of the FBuoyancy settings control the buoyancy (how fast or slow an object will sink when dropped in a pool of water) of some type of material in the game. A setting of -1.000 means the material will sink immediately to the bottom of the water. A setting of 0.000 means the material will slowly settle into a mid-level height in the water. A setting of +1.000 means the material will float on top of the water. Other values control the speed at which the material will sink and the height at which it floats

The FBuoyancyGrass setting controls the buoyancy of grass, weeds, and other plant matter (alchemy herbs and flowers).

Default value

0.2500

See Also[edit source]