Difference between revisions of "FMagicCasterSkillCostMult"

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*Range factor = [[fMagicRangeTargetCostMult]], or 1 if spell is not ranged
*Range factor = [[fMagicRangeTargetCostMult]], or 1 if spell is not ranged


*Skill factor = [[fMagicCasterSkillCostBase]] + (1 - Skill / 100) * [[fMagicCasterSkillCostMult]]
*Skill factor = [[fMagicCasterSkillCostBase]]   (1 - Skill / 100) * [[fMagicCasterSkillCostMult]]





Revision as of 16:39, 17 April 2007

Description

Used in determining the total cost of Magicka required to cast a spell. If the CS indicates a cost of X for a spell, you can use the following formula to determine what the cost will be ingame based on the appropriate skill:

  • Duration factor = BaseCost * Duration modifier * (Magnitude ^ fMagicCostScale) (If magnitude = 0, it counts as 1)


Final effect cost = Area factor * Duration factor * Range factor * Skill factor

Where BaseCost is the BaseCost to cast the spell as indicated by the spell (not the spell effects) in the CS.

Default value

1.2

More Information

For a spell with multiple effects, this is calculated for each effect and added up to arrive at the total cost, unless the spell has the cost overridden in the editor, in which case the overridden cost is multiplied for the modifier and the skill is that for the dominant effect of the spell.

Also, luck will modify the skill somewhat before it's plugged into the formula (the game should be set up so that luck=50 will have no effect).