Difference between revisions of "FMagicCostScale"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Templarion
imported>Ramparter
Line 1: Line 1:
FMagicCostScale affects on spell costs. Spell costs are calculated this way:  
FMagicCostScale affects on spell costs. Spell costs are calculated this way:  


'''FMagicCostScale'''*BaseCost*Duration*Magnitude*R*(Area*2.25)/10 = Spell Cost
(Magnitude ^ FMagicCostScale) * BaseCost * Duration * R * Max(1, Area* 0.15) = Spell Cost


(Where R is either self (1.0), touch (1.0) or target (1.5))
(Where R is either self (1.0), touch (1.0) or target (1.5))
Line 10: Line 10:


''(by Templarion)''
''(by Templarion)''
''updated by Ramparter''

Revision as of 18:22, 22 May 2006

FMagicCostScale affects on spell costs. Spell costs are calculated this way:

(Magnitude ^ FMagicCostScale) * BaseCost * Duration * R * Max(1, Area* 0.15) = Spell Cost

(Where R is either self (1.0), touch (1.0) or target (1.5))

(Where A is either 1.0 or set value.)

Default value: 1.280

(by Templarion)

updated by Ramparter