Difference between revisions of "FMagicCostScale"

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FMagicCostScale affects on spell costs. Spell costs are calculated this way:
FMagicCostScale affects [[spell costs]].
 
(Magnitude ^ '''FMagicCostScale''') * BaseCost * Duration * R * Max(1, Area* 0.15) * FMagicDurMagBaseCostMult = Spell Cost
 
(Where R is either self (1.0), touch (1.0) or target (1.5))
 
(Where A is either 1.0 or set value.)


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Revision as of 02:35, 5 January 2008

Description

FMagicCostScale affects spell costs.

Default value

1.280