FMagicCostScale

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Revision as of 18:25, 22 May 2006 by imported>Ramparter
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FMagicCostScale affects on spell costs. Spell costs are calculated this way:

(Magnitude ^ FMagicCostScale) * BaseCost * Duration * R * Max(1, Area* 0.15) * FMagicDurMagBaseCostMult = Spell Cost

(Where R is either self (1.0), touch (1.0) or target (1.5))

(Where A is either 1.0 or set value.)

Default value: 1.280

(by Templarion)

updated by Ramparter