Difference between revisions of "Furniture, Traps, and Lighting"

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imported>Kkuhlmann
imported>LanMarkx
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Let's concern ourselves with CRmCornerInside02D, which features light shafts built into the geometry. Drag the following object into the Render window.
Let's concern ourselves with CRmCornerInside02D, which features light shafts built into the geometry. Drag the following object into the Render window.
* FXLightBeamLong01
* FXLightBeamLong01 (Static > Dungeons > Misc > FX)
Position the beam inside one of the shafts.  You may need to scale it to fit.  Use <b>"ctrl+D"</b> to duplicate this and place it in the other shaft.  For maximum visual appeal, position the objects so that they terminate in the room at different heights.
Position the beam inside one of the shafts.  You may need to scale it to fit.  Use <b>"ctrl+D"</b> to duplicate this and place it in the other shaft.  For maximum visual appeal, position the objects so that they terminate in the room at different heights.


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