Difference between revisions of "Furniture, Traps, and Lighting"
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m
→Lighting
imported>Kkuhlmann |
imported>LanMarkx m (→Lighting) |
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Let's concern ourselves with CRmCornerInside02D, which features light shafts built into the geometry. Drag the following object into the Render window. | Let's concern ourselves with CRmCornerInside02D, which features light shafts built into the geometry. Drag the following object into the Render window. | ||
* FXLightBeamLong01 | * FXLightBeamLong01 (Static > Dungeons > Misc > FX) | ||
Position the beam inside one of the shafts. You may need to scale it to fit. Use <b>"ctrl+D"</b> to duplicate this and place it in the other shaft. For maximum visual appeal, position the objects so that they terminate in the room at different heights. | Position the beam inside one of the shafts. You may need to scale it to fit. Use <b>"ctrl+D"</b> to duplicate this and place it in the other shaft. For maximum visual appeal, position the objects so that they terminate in the room at different heights. | ||