Difference between revisions of "Furniture, Traps, and Lighting"
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→Lighting
imported>LanMarkx m (→Lighting) |
imported>Issofir |
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Now let's dress up "BurntRubblePile01" with a fire. Drag the [[Activator]] "ActivatorFlameNode7" into the render window, and position it on top of the fire pit. You may want to place a couple of flames here to get the look you want. Toggle Havok simulation on if you want to preview how the flames look while animated. | Now let's dress up "BurntRubblePile01" with a fire. Drag the [[Activator]] "ActivatorFlameNode7" into the render window, and position it on top of the fire pit. You may want to place a couple of flames here to get the look you want. Toggle Havok simulation on if you want to preview how the flames look while animated. | ||
<blockquote> | <blockquote> | ||
Activator flames will do damage to the player, and static ones will | Activator flames will do damage to the player, and static ones will not. | ||
For AI purposes, NPC's do not take damage from activator flames. | For AI purposes, NPC's do not take damage from activator flames. | ||
</blockquote> | </blockquote> |