Difference between revisions of "GetItemCount"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Maturin
 
imported>Vswe
m (Added Search Terms)
 
(11 intermediate revisions by 6 users not shown)
Line 1: Line 1:
<!-- Begin Search Terms
Get
Item
Count
End Search Terms -->
'''Syntax:'''
'''Syntax:'''
  GetItemCount ObjectID
[''ActorID''|''ContainerID''.]GetItemCount ''ObjectID''
'''Examples:'''
if (GetItemCount Gold001 <= 0)
  disable
endif


Ref MyItem
Short count
set MyItem to ArenaAkaviriLongSword
if player.GetItemCount MyItem == 0
  player.additem MyItem 1
endif
Returns the number of ObjectID in the actor's inventory. It also works for containers.


Returns the number of ObjectID in the actor's inventory.
==Notes==


*You can use a reference variable as ObjectID.


==See Also==
[[AddItem]]
[[RemoveItem]]


[[Category: Functions]]
[[Category: Functions]]
[[Category: Object Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category:Actor Functions]]
[[Category:Actor Functions (CS 1.0)]]
[[Category: Condition Functions]]
[[Category: Condition Functions]]
[[Category: Condition Functions (CS 1.0)]]
[[Category: Inventory Functions]]
[[Category: Inventory Functions (CS 1.0)]]
<!-- Begin Search Terms
Get
Item
Count
End Search Terms -->

Latest revision as of 10:05, 20 June 2008

Syntax:

[ActorID|ContainerID.]GetItemCount ObjectID

Examples:

if (GetItemCount Gold001 <= 0)
  disable
endif
Ref MyItem
Short count

set MyItem to ArenaAkaviriLongSword
if player.GetItemCount MyItem == 0
  player.additem MyItem 1
endif

Returns the number of ObjectID in the actor's inventory. It also works for containers.

Notes[edit | edit source]

  • You can use a reference variable as ObjectID.


See Also[edit | edit source]

AddItem

RemoveItem