Difference between revisions of "GetNthEffectItemMagnitude"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Haama
(Created)
 
imported>Candlemaster
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
GetNthEffectItemMagnitude - returns the magnitude of the specified effect item
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
        (magnitude:long) GetNthEffectItemMagnitude magicItem:ref whichEffect:short
        (magnitude:long) GetNthEIMagnitude magicItem:ref whichEffect:short


'''Syntax:'''
(magnitude:long) GetNthEffectItemMagnitude magicItem:ref whichEffect:short
(magnitude:long) GetNthEIMagnitude magicItem:ref whichEffect:short
Returns the magnitude of the specified effect item.
==Notes==
*Some magic effects will return a negative magnitude, even if the magnitude is unmodified.  Frost Damage is confimed to return a negative magnitude.
==See Also==
==See Also==
* [[ModNthEffectItemMagnitude]]
* [[ModNthEffectItemMagnitude]]
Line 11: Line 18:
[[Category:Magic Functions]]
[[Category:Magic Functions]]
[[Category:Magic Functions (OBSE)]]
[[Category:Magic Functions (OBSE)]]
[[Category:Magic Functions - Effect Item (OBSE)]]

Latest revision as of 08:36, 14 May 2010

A command for Oblivion Script Extender

Syntax:

(magnitude:long) GetNthEffectItemMagnitude magicItem:ref whichEffect:short
(magnitude:long) GetNthEIMagnitude magicItem:ref whichEffect:short

Returns the magnitude of the specified effect item.

Notes[edit | edit source]

  • Some magic effects will return a negative magnitude, even if the magnitude is unmodified. Frost Damage is confimed to return a negative magnitude.

See Also[edit | edit source]