GetTerrainHeight
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< [[::Category:Functions|Category:Functions]]
A function added by the Oblivion Script Extender.
Syntax:
(height:float) GetTerrainHeight x:float y:float
Returns the height of the terrain mesh at the specified x and y coordinates within the current exterior worldspace. X and Y are worldspace coordinates (e.g. as returned by GetPos). If the coordinates are outside of any loaded cells, returns 0.0. Note that this command does not check for collision with surfaces other than terrain.