Difference between revisions of "Icons"

528 bytes added ,  18:14, 26 February 2008
→‎Size and Folder Paths: update on the pre-shrunk versions
imported>Qazaaq
imported>DragoonWraith
(→‎Size and Folder Paths: update on the pre-shrunk versions)
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Variations on this may be used, for instance you may wish to keep all of the icons that you make in one place, like so:
Variations on this may be used, for instance you may wish to keep all of the icons that you make in one place, like so:
  ... \Oblivion\Data\Textures\Menus\Icons\MyName\ModName\Icon.dds
  ... \Oblivion\Data\Textures\Menus\Icons\MyName\ModName\Icon.dds
Or you may have work from several different modders and you may wish to keep these separate
Or you may have work from several different modders in your mod and you may wish to keep these separate:
  ... \Oblivion\Data\Textures\Menus\Icons\ModName\ArtistName\Icon.dds
  ... \Oblivion\Data\Textures\Menus\Icons\ModName\ArtistName\Icon.dds
Any number of systems for organizing your files are possible; it is recommended that all modders use some form of organization that works for them and that they stick to it - this will make working with your mods easier for yourself and for users.
Any number of systems for organizing your files are possible; it is recommended that all modders use some form of organization that works for them and that they stick to it - this will make working with your mods easier for yourself and for users.
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For middle-range and lower resolution settings, Oblivion will have to resize the icon, which may look bad. However, you may provide resized versions yourself, at 80%, 75%, and 50% the size of the original icon - this may improve the quality of the icon at lower resolutions because image editors are capable of much cleaner resizing than Oblivion is.
For middle-range and lower resolution settings, Oblivion will have to resize the icon, which may look bad. However, you may provide resized versions yourself, at 80%, 75%, and 50% the size of the original icon - this may improve the quality of the icon at lower resolutions because image editors are capable of much cleaner resizing than Oblivion is.


These files must have the exact same name and have the exact same path as the standard icon, but must be in the menus80, menus75, or menus50 folders, respectively. For example:
These icons must still be 64x64 pixel files - the actual icon image should be resized, not the file. This means there will be a blank border on the right and bottom of the image file, which will be unused by Oblivion.
  ... Oblivion\Data\Textures\Menus\Icons\MyMod\Icon.dds <-- full size (64x64)
 
They also must have the exact same name and have the exact same path as the standard icon, but must be in the menus80, menus75, or menus50 folders, respectively. For example:
  ... Oblivion\Data\Textures\Menus\Icons\MyMod\Icon.dds <-- full size
  ... Oblivion\Data\Textures\Menus80\Icons\MyMod\Icon.dds  <-- 80% size
  ... Oblivion\Data\Textures\Menus80\Icons\MyMod\Icon.dds  <-- 80% size
  ... Oblivion\Data\Textures\Menus75\Icons\MyMod\Icon.dds  <-- 75% size
  ... Oblivion\Data\Textures\Menus75\Icons\MyMod\Icon.dds  <-- 75% size
  ... Oblivion\Data\Textures\Menus50\Icons\MyMod\Icon.dds  <-- 50% size (32x32)
  ... Oblivion\Data\Textures\Menus50\Icons\MyMod\Icon.dds  <-- 50% size
 
'''Note:''' Menus75 was added by the later official mods by Bethesda: ''Vile Lair'', ''Knights of the Nine'', and ''Battlehorn Castle''. It was never used by ''Oblivion'' or ''Shivering Isles''. It is unclear which, if any, resolutions actually use the 75% size icons.


'''Note:''' If an icon is intended to replace a stock Oblivion icon, it is important to supply all four versions of the icon - Bethesda has, and if you do not, you will only replace the fullsize version, and users who run a lower resolution will see the old icon.
'''Note:''' If an icon is intended to replace a stock Oblivion icon, it is important to supply all four versions of the icon (or at least the 100%, 80%, and 50% sizes) - Bethesda has, and if you do not, you will only replace the full size version, and users who run a lower resolution will see the old icon.


== Stylistic Norms ==
== Stylistic Norms ==