Difference between revisions of "Icons"

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73 bytes added ,  17:16, 26 February 2008
→‎Stylistic Norms: suggestion to ditch the glow
imported>DragoonWraith
(→‎Size and Folder Paths: update on the pre-shrunk versions)
imported>DragoonWraith
(→‎Stylistic Norms: suggestion to ditch the glow)
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Icons in Oblivion have a "sketched" quality to them, which is rather noticeable. Users would be able to very easily pick out modded icons that did not do something similar. For seamless integration of items into the game, this should probably be imitated as best as possible.
Icons in Oblivion have a "sketched" quality to them, which is rather noticeable. Users would be able to very easily pick out modded icons that did not do something similar. For seamless integration of items into the game, this should probably be imitated as best as possible.


They also have a soft, yellowish (239 231 173 RGB or #EFE7AD) glow around the image. Note, however, that adding this precludes using a 1 bit alpha channel, which could save significant file space.
They also have a soft, yellowish (239 231 173 RGB or #EFE7AD) glow around the image. Note, however, that adding this precludes using a 1 bit alpha channel, which could save significant file space. The glow is not very noticeable, and omitting it is probably worthwhile.


Weapons are typically angled from the top-left corner to the bottom-right, with swords and daggers having their hilt up and left and other weapons having the handle pointing down and to the right. Larger weapons are often cropped in the bottom left, but the top right should be an end of the weapon.
Weapons are typically angled from the top-left corner to the bottom-right, with swords and daggers having their hilt up and left and other weapons having the handle pointing down and to the right. Larger weapons are often cropped in the bottom left, but the top right should be an end of the weapon.

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