Difference between revisions of "IsActionRef"

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imported>DragoonWraith
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imported>Antares
(Created a See Also section, added a link to GetActionRef because I was on this page and wanted to go there and couldn't do it as conveniently as I would have liked.)
 
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== See Also ==
[[GetActionRef]]
[[Category: Functions]]
[[Category: Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category: Functions (CS 1.0)]]
[[Category: Record Variable Functions]]
[[Category: Miscellaneous Functions]]
[[Category: Record Variable Functions (CS v1.0)]]
[[Category: Miscellaneous Functions (CS 1.0)]]
 
<!-- Begin Search Terms
Is
Action
Ref
End Search Terms -->

Latest revision as of 02:19, 13 October 2008

Syntax:

(bool) IsActionRef ObjectRefID 

Useful only inside an OnActivate block. Returns true if the specified ObjectRefID was the activator.

Example[edit | edit source]

begin OnActivate 
  if IsActionRef player == 1 
     MessageBox "You can't activate me, sucka!" 
  else 
     Activate 
  endif 
end 

See Also[edit | edit source]

GetActionRef