Difference between revisions of "IsActionRef"
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imported>DragoonWraith (misc function) |
imported>Antares (Created a See Also section, added a link to GetActionRef because I was on this page and wanted to go there and couldn't do it as conveniently as I would have liked.) |
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== See Also == | |||
[[GetActionRef]] | |||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Functions (CS)]] | [[Category: Functions (CS)]] | ||
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[[Category: Miscellaneous Functions]] | [[Category: Miscellaneous Functions]] | ||
[[Category: Miscellaneous Functions (CS 1.0)]] | [[Category: Miscellaneous Functions (CS 1.0)]] | ||
<!-- Begin Search Terms | |||
Is | |||
Action | |||
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End Search Terms --> |
Latest revision as of 02:19, 13 October 2008
Syntax:
(bool) IsActionRef ObjectRefID
Useful only inside an OnActivate block. Returns true if the specified ObjectRefID was the activator.
Example[edit | edit source]
begin OnActivate if IsActionRef player == 1 MessageBox "You can't activate me, sucka!" else Activate endif end
See Also[edit | edit source]