IsActionRef

From the Oblivion ConstructionSet Wiki
Revision as of 12:40, 23 January 2008 by imported>Fella
Jump to navigation Jump to search

Syntax:

IsActionRef ObjectRefID 

Example:

IsActionRef player 

Useful only inside an OnActivate block. Returns true if the specified ObjectRefID was the activator.

For example:

begin OnActivate 
  if IsActionRef player == 1 
     MessageBox "You can't activate me, sucka!" 
  else 
     Activate 
  endif 
end