Editing Landscape LOD Tutorial
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 44: | Line 44: | ||
To fix this, simply go to the textures in \data\textures\landscapelod\generated\ and rename any textures that have a single 0 in it. A bunch of the new textures will have a "0" instead of a "00" in the part of the name that indicates cell coordinates. You need to rename the files, replacing all instances of 0 with 00. For example, the texture titled "11607696.0.-32.32.dds" should be renamed "11607696.00.-32.32.dds" | To fix this, simply go to the textures in \data\textures\landscapelod\generated\ and rename any textures that have a single 0 in it. A bunch of the new textures will have a "0" instead of a "00" in the part of the name that indicates cell coordinates. You need to rename the files, replacing all instances of 0 with 00. For example, the texture titled "11607696.0.-32.32.dds" should be renamed "11607696.00.-32.32.dds" | ||
=== | ===the half black texture bug=== | ||
If you find | You may find that your textures were not assembled correctly. If you find black LOD terrain textures in game, or if you open your generated textues in Photoshop or Gimp and find them to be half black, you suffer from this bug. This seems to be hardware or system related, some people get it, others don't. There is no known fix at this time. I have created a [[LOD_texture_fix_script|python script]] that can assemble the textures correctly. | ||
==Update LOD Information== | ==Update LOD Information== |