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To fix this, simply go to the textures in \data\textures\landscapelod\generated\ and rename any textures that have a single 0 in it.  A bunch of the new textures will have a "0" instead of a "00" in the part of the name that indicates cell coordinates. You need to rename the files, replacing all instances of 0 with 00.  For example, the texture titled "11607696.0.-32.32.dds" should be renamed "11607696.00.-32.32.dds"
To fix this, simply go to the textures in \data\textures\landscapelod\generated\ and rename any textures that have a single 0 in it.  A bunch of the new textures will have a "0" instead of a "00" in the part of the name that indicates cell coordinates. You need to rename the files, replacing all instances of 0 with 00.  For example, the texture titled "11607696.0.-32.32.dds" should be renamed "11607696.00.-32.32.dds"


===The Black Texture Bug===
===the half black texture bug===
If you find some of your textures have black areas, this is due to a bug in the Construction Set. The partial textures were not assembled correctly.  This seems to be hardware or system related because some people get it while others do not. There is no known fix to the Construction Set at this time, but there is a workaround. I have created a [[LOD_texture_fix_script|python script]] that can assemble the textures correctly.
You may find that your textures were not assembled correctly. If you find black LOD terrain textures in game, or if you open your generated textues in Photoshop or Gimp and find them to be half black, you suffer from this bug. This seems to be hardware or system related, some people get it, others don't. There is no known fix at this time. I have created a [[LOD_texture_fix_script|python script]] that can assemble the textures correctly.


==Update LOD Information==
==Update LOD Information==

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