Difference between revisions of "MessageBox Tutorial"

255 bytes removed ,  00:56, 15 September 2007
imported>Haama
(→‎Activator Disadvantages: Changing over to fake-loaded method)
imported>Haama
(→‎Activator Disadvantages: Better up above)
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* They can run even when not around the player (though only for a single frame, but enough to cause [[:Category:Tidbits#When_do_remote_activators_run.3F|problems]]).
* They can run even when not around the player (though only for a single frame, but enough to cause [[:Category:Tidbits#When_do_remote_activators_run.3F|problems]]).
* Both require an extra line of coding (which conveniently work together)
* Both require an extra line of coding (which conveniently work together)
* One thing that should be mentioned - activators are safe from Oblivion cell resets. These resets will return a container's inventory to it's original state, objects to their start location, etc., but the variables on the activator will remain the same.


====Other methods====
====Other methods====
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