Difference between revisions of "MessageBox Tutorial"

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22 bytes added ,  23:55, 14 September 2007
→‎Activator Disadvantages: Changing over to fake-loaded method
imported>Haama
(→‎Activator Disadvantages: Note on Oblivion Cell Resets)
imported>Haama
(→‎Activator Disadvantages: Changing over to fake-loaded method)
 
====Activator Disadvantages====
* They need to be [[Loaded]], or moved to therun player'severy cell, toframe use(more effectivelybelow)
* They can run even when not around the player (though only for a single frame, but enough to cause [[:Category:Tidbits#When_do_remote_activators_run.3F|problems]]).
* Both require somean extra line of coding (which conveniently work together)
* One thing that should be mentioned - activators are safe from Oblivion cell resets. These resets will return a container's inventory to it's original state, objects to their start location, etc., but the variables on the activator will remain the same.
 
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