Difference between revisions of "MessageBox Tutorial"
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→Activator Disadvantages: Changing over to fake-loaded method
imported>Haama (→Activator Disadvantages: Note on Oblivion Cell Resets) |
imported>Haama (→Activator Disadvantages: Changing over to fake-loaded method) |
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====Activator Disadvantages==== | ====Activator Disadvantages==== | ||
* They need to be [[Loaded]] | * They need to be [[Loaded]] to run every frame (more below) | ||
* They can run even when not around the player (though only for a single frame, but enough to cause [[:Category:Tidbits#When_do_remote_activators_run.3F|problems]]). | * They can run even when not around the player (though only for a single frame, but enough to cause [[:Category:Tidbits#When_do_remote_activators_run.3F|problems]]). | ||
* Both require | * Both require an extra line of coding (which conveniently work together) | ||
* One thing that should be mentioned - activators are safe from Oblivion cell resets. These resets will return a container's inventory to it's original state, objects to their start location, etc., but the variables on the activator will remain the same. | * One thing that should be mentioned - activators are safe from Oblivion cell resets. These resets will return a container's inventory to it's original state, objects to their start location, etc., but the variables on the activator will remain the same. | ||