Difference between revisions of "NifSkope Alchemy"

121 bytes removed ,  13:24, 24 June 2006
imported>Mmmpld
(Removed glowmap information now known to be unnecessary)
imported>Throttlekitty
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This is the area currently causing problems here and there, and I won't be going into this guide.  Partly because it isn't all nailed down yet, and partly because I don't know all of what does what.
This is the area currently causing problems here and there, and I won't be going into this guide.  Partly because it isn't all nailed down yet, and partly because I don't know all of what does what.


At current, we cannot do much with Skinned/Vertex Weighted armors.  The same goes for Havok Data, and collison meshes.  Actual results may vary.


The current method for weapons and world objects, is to find an item with a comparable size to insert your weapon mesh into.  This is so your weapon has a similar-ish collision mesh when interacting in the world.
The current method for weapons and world objects, is to find an item with a comparable size to insert your weapon mesh into.  This is so your weapon has a similar-ish collision mesh when interacting in the world.
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So that's about it for now.  There are plenty of other properties to be explored, If in doubt about something, the easiest way is to check how it's done on a bethesda mesh, and try to replicate it.
So that's about it for now.  There are plenty of other properties to be explored, If in doubt about something, the easiest way is to check how it's done on a bethesda mesh, and try to replicate it.


Big thanks to: Darknel, xdarkstarx, RedFeather1975, EdgeofForever, phoenixamon, ClayFI, ModelMan, Hayly, lowell, JOG, and anyone else I may have forgotten.
Big thanks to: The NifTools team!  and Darknel, xdarkstarx, RedFeather1975, EdgeofForever, phoenixamon, ClayFI, ModelMan, Hayly, lowell, JOG, and anyone else I may have forgotten.


Good luck and have fun!
Good luck and have fun!