Difference between revisions of "NifSkope Alchemy"
→Importing and Exporting Meshes
imported>Mmmpld (Removed glowmap information now known to be unnecessary) |
imported>Throttlekitty |
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This is the area currently causing problems here and there, and I won't be going into this guide. Partly because it isn't all nailed down yet, and partly because I don't know all of what does what. | This is the area currently causing problems here and there, and I won't be going into this guide. Partly because it isn't all nailed down yet, and partly because I don't know all of what does what. | ||
The current method for weapons and world objects, is to find an item with a comparable size to insert your weapon mesh into. This is so your weapon has a similar-ish collision mesh when interacting in the world. | The current method for weapons and world objects, is to find an item with a comparable size to insert your weapon mesh into. This is so your weapon has a similar-ish collision mesh when interacting in the world. | ||
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So that's about it for now. There are plenty of other properties to be explored, If in doubt about something, the easiest way is to check how it's done on a bethesda mesh, and try to replicate it. | So that's about it for now. There are plenty of other properties to be explored, If in doubt about something, the easiest way is to check how it's done on a bethesda mesh, and try to replicate it. | ||
Big thanks to: Darknel, xdarkstarx, RedFeather1975, EdgeofForever, phoenixamon, ClayFI, ModelMan, Hayly, lowell, JOG, and anyone else I may have forgotten. | Big thanks to: The NifTools team! and Darknel, xdarkstarx, RedFeather1975, EdgeofForever, phoenixamon, ClayFI, ModelMan, Hayly, lowell, JOG, and anyone else I may have forgotten. | ||
Good luck and have fun! | Good luck and have fun! |