Difference between revisions of "NifSkope Alchemy"
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==Base Textures== | ==Base Textures== | ||
To start with textures, it is important to note that Nifskope needs to be configured properly. Go to the Spells menu >Textures>Folders. Select Oblivion's Data\ folder. Not the textures folder, this spell sets Data\ as the base folder, and will fill in the correct path when you select a new texture file. Nifskope will use /'s instead of \'s in the path. This will only cause problems if you are referencing a texture from within the Oblivion .bsa files. Onward! | |||
Nearly every nif has two texture files associated, stored in the dds format. The color map, and the Normal Map. Say, Sword.dds and Sword_n.dds. When you assign the Sword.dds, the Oblivion engine automatically seeks out Sword_n.dds. | Nearly every nif has two texture files associated, stored in the dds format. The color map, and the Normal Map. Say, Sword.dds and Sword_n.dds. When you assign the Sword.dds, the Oblivion engine automatically seeks out Sword_n.dds. |