Difference between revisions of "NifSkope Alchemy"

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475 bytes added ,  12:29, 24 June 2006
imported>Throttlekitty
imported>Throttlekitty
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==Base Textures==
==Base Textures==
To start with textures, it is important to note that Nifskope needs to be configured properly.  Go to the Spells menu >Textures>Folders.  Select Oblivion's Data\ folder.  Not the textures folder, this spell sets Data\ as the base folder, and will fill in the correct path when you select a new texture file.  Nifskope will use /'s instead of \'s in the path.  This will only cause problems if you are referencing a texture from within the Oblivion .bsa files.  Onward!


Nearly every nif has two texture files associated, stored in the dds format.  The color map, and the Normal Map.  Say, Sword.dds and Sword_n.dds.  When you assign the Sword.dds, the Oblivion engine automatically seeks out Sword_n.dds.   
Nearly every nif has two texture files associated, stored in the dds format.  The color map, and the Normal Map.  Say, Sword.dds and Sword_n.dds.  When you assign the Sword.dds, the Oblivion engine automatically seeks out Sword_n.dds.   

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