Difference between revisions of "NifSkope Alchemy"

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150 bytes removed ,  05:09, 24 June 2006
Removed glowmap information now known to be unnecessary
imported>Gristle-TL
imported>Mmmpld
(Removed glowmap information now known to be unnecessary)
Line 66: Line 66:
Say you retextured a chainmail cuirass, but want to use a glow map?
Say you retextured a chainmail cuirass, but want to use a glow map?


Right click on the NiTriShape node, and select Texture>Add Glow map.  Nifskope will now complain about the lack of a texture, and will continue to do so.  Don't enter anything, as the engine will look for a texture with _g at the end.  Just so long as it follows the other names:  Sword.dds, Sword_n.dds and Sword_g.dds
All you need is the glow map file in the correct folder with the correct name and a white emissive color.


Now, go back to the NiMaterialProperty, and click on the palette icon.
The first thing to do is make sure your glow map is named with _g at the end.  So if your texture file is 'Sword.dds', then your glowmap would be 'Sword_g.dds'
 
Now, go to the NiMaterialProperty in Nifscope and click on the palette icon.
Move the Emissive slider to White, and save.
Move the Emissive slider to White, and save.


You don´t need to add a "glow map". All you need is the glow map file in the correct folder with the correct name and a white emissive color.
You should now have a working glow map.


==Hair==
==Hair==
Anonymous user

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