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::* Specifies the block number for a NiTimeController. The time controller is used to specify the amount of time (and other variables) between sequences of textures defined within alpha property nodes. In the case of textures, it gives the perception of transparency like used on ghosts. We will go into more detail on applying Alpha Channel later in the guide.
::* Specifies the block number for a NiTimeController. The time controller is used to specify the amount of time (and other variables) between sequences of textures defined within alpha property nodes. In the case of textures, it gives the perception of transparency like used on ghosts. We will go into more detail on applying Alpha Channel later in the guide.
: ''' Use External '''
: ''' Use External '''
::* Defines whether the texture is contained in an external image file, such as a DDS file, or whether it is written into the NIF file itself, with the color values contained in a NiPixelData object.
::* Defines whether the texture is applied to the outside or inside of the model. The internal/external of a mesh is determined by the direction of its normals. A value of 1 tells the game engine to render the texture map on the external surfaces.
: ''' File Name '''
: ''' File Name '''
::* The file path to the texture map.
::* The file path to the texture map.

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