Difference between revisions of "Oblivion Units"
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[[Image:ScaleGridQuad.jpg]] | [[Image:ScaleGridQuad.jpg]] | ||
Here is a map of quad locations in CS editor. From the | Here is a map of quad locations in CS editor. From the [[Worldbuilding_101|Worldbuilding_101]] tutorial. | ||
[[Image:Overviewgrid.jpg]] | [[Image:Overviewgrid.jpg]] | ||
[[Category: Landscape]] | [[Category: Landscape]] |
Revision as of 22:01, 27 November 2006
Oblivion uses a coordinate system with units which, like in Morrowind, are 21.3 'units' to a foot, or 7 units to 10 centimeters.
The base of this system is an exterior cell which is 4096 x 4096 units or 192 x 192 feet or 58.5 x 58.5 meters.
Another way of approximation is that any race at height 1.0 will be 128 'units' tall, and we assume that the average height of the people of Tamriel is 6 feet. 128 divided by 6 is 21+(1/3) (twenty-one and a third). Round this down, and 21 units per foot gives an average height of about 6' 1.14". This seems to be a reasonable approximation.
File:ScaleGridQuad.jpg
Here is a map of quad locations in CS editor. From the Worldbuilding_101 tutorial.