OnActivate

From the Oblivion ConstructionSet Wiki
Revision as of 03:53, 26 May 2006 by imported>JOG (Moved to "Category: Blocktypes")
Jump to navigation Jump to search

Syntax:

 begin OnActivate 

This block will be run once when the scripted reference is activated.

Activating the scripted reference will cause the "Activated Bit" to be set. So multiple calls to Activate a single reference in immediate succession will result in a single run through the OnActivate block.

Note that this will prevent normal activation of the object. To use the object's default activation you must call Activate on it. If you want to do something specific depending on what activated the object, use IsActionRef inside the OnActivate block.

Note that the activator type of object has NO default activation.

See Also

Begin
IsActionRef GetActionRef