Difference between revisions of "PlaceAtMe"

4 bytes removed ,  02:29, 17 January 2008
removing the supposed ID "ninja man" which is not an actually possible ID
imported>Haama
(Note on PlaceAtMe's reference and same-frame usage)
imported>DragoonWraith
(removing the supposed ID "ninja man" which is not an actually possible ID)
Line 2: Line 2:
  PlaceAtMe ''ItemID, count, [distance], [direction]''  
  PlaceAtMe ''ItemID, count, [distance], [direction]''  
'''Example:'''
'''Example:'''
  player.PlaceAtMe Ninja Man, 1, 256, 1  
  player.PlaceAtMe Ninja, 1, 256, 1  


Places the object at the calling object, in the direction you specify and the distance. If that location is not safe (in the air, in a wall, etc), the object will be placed at one of the other axes or at the object's exact location.  
Places the object at the calling object, in the direction you specify and the distance. If that location is not safe (in the air, in a wall, etc), the object will be placed at one of the other axes or at the object's exact location.