Difference between revisions of "Portal:Featured Content"

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<h1 class="header" style="width:auto;;font-size:1.2em;text-align:left;text-transform:none;">Creature Meshes 101</h1>
<h1 class="header" style="width:auto;;font-size:1.2em;text-align:left;text-transform:none;">Creature Meshes 101</h1>


While I still played Oblivion, I always wished for more creatures, more simple animal live for Oblivion, because, you see, the bears and slaughterfish and eight other animals don't seem to be quite enough to fill a world this large.
While I still played Oblivion, I always wished for more creatures, more simple animal life for Oblivion, because, you see, the bears and slaughterfish and eight other animals don't seem to be quite enough to fill a world this large.


So I started out to follow CuteUnits call for more sealife, and tried to educate myself on the creation of new creatures for Oblivion. About 60 hours later, and endless gnawing on the tools, and howling with frustration, and much gnashing of teeth, and pestering people on the forum, I managed to get my first model into the game.
So I started out to follow CuteUnits call for more sealife, and tried to educate myself on the creation of new creatures for Oblivion. About 60 hours later, and endless gnawing on the tools, and howling with frustration, and much gnashing of teeth, and pestering people on the forum, I managed to get my first model into the game.
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<h1 class="header" style="width:auto;margin:0 0 0.5em 0;border:1px solid #6e5229;font-size:1.35em;font-weight:bolder;text-transform:none;">Featured Scripting Content</h1>
<h1 class="header" style="width:auto;margin:0 0 0.5em 0;border:1px solid #6e5229;font-size:1.35em;font-weight:bolder;text-transform:none;">Featured Scripting Content</h1>
<div id="esstyle" style="width:auto;margin-left:2.5em;margin-bottom:1.5em;padding-bottom:0.5em;">
<h1 class="header" style="width:auto;;font-size:1.2em;text-align:left;text-transform:none;">My Second Script</h1>
[[Image:Scripttut2_testing2.JPG|thumb|right|The message box we wrote]]
While the '''My First Script''' tutorial is a good first taste of scripting for Oblivion, it does not appreciably demonstrate what the scripting language in Oblivion can do. It is a wonderful introduction for those who have never seen a programming or scripting language before, but a more in-depth tutorial would be helpful to further introduce modders to this amazing resource.
This tutorial has been largely adapted from GhanBuriGhan's excellent Morrowind Scripting for Dummies; all credit goes to GhanBuriGhan for his fantastic work on the original.
This tutorial is meant to be a more complete introduction to scripting for Oblivion than the My First Script tutorial, and assumes that the reader is already familiar with My First Script. If you do not understand the main points of that tutorial, you may find yourself in over your head here. If you're comfortable with My First Script, though, let's begin scripting!
{{break}}
<div style="text-align:right;">[[Scripting Tutorial: My Second Script|Read the entire My Second Script tutorial...]]</div>
</div>


<div id="esstyle" style="width:auto;margin-left:2.5em;margin-bottom:1.5em;padding-bottom:0.5em;">
<div id="esstyle" style="width:auto;margin-left:2.5em;margin-bottom:1.5em;padding-bottom:0.5em;">

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