Difference between revisions of "Reference"

26 bytes added ,  13:51, 16 June 2009
imported>Wrye
(Remove from glossary)
imported>Dev akm
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**'''Health:''' For weapons and armor, this sets the current health of the object relative to it's maximum health.
**'''Health:''' For weapons and armor, this sets the current health of the object relative to it's maximum health.
**'''Charge:''' For magic items, this sets the current charge of the object relative to it's maximum charge.
**'''Charge:''' For magic items, this sets the current charge of the object relative to it's maximum charge.
**'''Time Left:''' For torches, the amount of time remaining.
**'''Time Left:''' For torches, the amount of time remaining (number of seconds left?).
**'''Soul:''' For soul gems, sets the size of the soul it contains.
**'''Soul:''' For soul gems, sets the size of the soul it contains.
*'''Lock:''' Only availble on containers and doors. You can set the lock level, whether or not it is leveled, and the key. A leveled lock start with the specified lock level when the player is level one. As the player rises in level, the lock will get harder.
*'''Lock:''' Only availble on containers and doors. You can set the lock level, whether or not it is leveled, and the key. A leveled lock start with the specified lock level when the player is level one. As the player rises in level, the lock will get harder.
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