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Difference between revisions of "Reference"
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imported>Wrye (Remove from glossary) |
imported>Dev akm |
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**'''Health:''' For weapons and armor, this sets the current health of the object relative to it's maximum health. | **'''Health:''' For weapons and armor, this sets the current health of the object relative to it's maximum health. | ||
**'''Charge:''' For magic items, this sets the current charge of the object relative to it's maximum charge. | **'''Charge:''' For magic items, this sets the current charge of the object relative to it's maximum charge. | ||
**'''Time Left:''' For torches, the amount of time remaining. | **'''Time Left:''' For torches, the amount of time remaining (number of seconds left?). | ||
**'''Soul:''' For soul gems, sets the size of the soul it contains. | **'''Soul:''' For soul gems, sets the size of the soul it contains. | ||
*'''Lock:''' Only availble on containers and doors. You can set the lock level, whether or not it is leveled, and the key. A leveled lock start with the specified lock level when the player is level one. As the player rises in level, the lock will get harder. | *'''Lock:''' Only availble on containers and doors. You can set the lock level, whether or not it is leveled, and the key. A leveled lock start with the specified lock level when the player is level one. As the player rises in level, the lock will get harder. |