SetActorRefraction
Syntax:
SetActorRefraction [0.0 - 10.0] sar [0.0 - 10.0]
Example:
SetActorRefraction 3 ; semi-transparent
SAR 0 ; opaque
Sets the actor's refraction value (how transparent they are). Note that this setting will be lost when the actor goes out of high process.
Known Glitches[edit | edit source]
There seems to be a small glich about this function : if you load any other savegame while you are semi-transparent, you will still be semi-transparent. It's tricky if you use that in a spell effect, because you can't prevent the player from fast-loading their quicksave while the effect is active. As a workaround, one can use this kind of code in a quest script :
if player.IsSpellTarget thespell == 0 player.sar 0 endif
Another glitch is that sometimes using sar 0 does not entirely remove the refraction effect if sar was previously used on the same reference. If that is happening, you may want to consider an OBSE alternative:SetTargetRefraction.