Difference between revisions of "SetNthEffectItemRange"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>WereWolf
imported>Quetzilla
Line 12: Line 12:
   1:    Touch
   1:    Touch
   2:    Target
   2:    Target
==Notes==
* If you set the range of a weapon enchantment item (which are always 1:Touch ranged in the CS) to 0:Self, the effect will apply as a Self-ranged effect, but will still be listed as 'On Strike' in the game UI.  The effect will still only trigger on a successful hit with the weapon, and will not work as a constant effect.


==See Also==
==See Also==

Revision as of 21:16, 18 February 2008

A command for Oblivion Script Extender

Syntax:

(nothing) SetNthEffectItemRange nuRange:short magicItem:ref whichEffect:short
(nothing) SetNthEIRange nuRange:short magicItem:ref whichEffect:short

Sets the range of the specified effect item.

Ranges:
 0:    Self
 1:    Touch
 2:    Target

Notes

  • If you set the range of a weapon enchantment item (which are always 1:Touch ranged in the CS) to 0:Self, the effect will apply as a Self-ranged effect, but will still be listed as 'On Strike' in the game UI. The effect will still only trigger on a successful hit with the weapon, and will not work as a constant effect.

See Also

GetNthEffectItemRange