SetNthEffectItemScriptName
Revision as of 14:59, 12 September 2007 by imported>WereWolf (Added obse link)
A command for Oblivion Script Extender
SetNthEffectItemScriptName - sets the name of the scripted effect
Syntax:
(nothing) SetNthEffectItemScriptName name:string magicItem:ref whichEffect:short
(nothing) SetNthEISName name:string magicItem:ref whichEffect:short