SetNthEffectItemScriptName

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Revision as of 14:59, 12 September 2007 by imported>WereWolf (Added obse link)
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A command for Oblivion Script Extender

SetNthEffectItemScriptName - sets the name of the scripted effect

Syntax:

(nothing) SetNthEffectItemScriptName name:string magicItem:ref whichEffect:short
(nothing) SetNthEISName name:string magicItem:ref whichEffect:short