SetQuestItem
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A command for Oblivion Script Extender
Syntax:
(nothing) reference.SetQuestItem isQuestItem:bool objectID:ref
Sets whether the type is a quest item.
Notes[edit | edit source]
- NPC/Creature -- has priority in updates when the player is changing process state. For instance, "quest" flagged NPCs will follow the player through load doors more quickly. Corpses will not be "cleaned up" when the cell expires.
- Inventory items -- player cannot drop or sell items flagged as "quest items".
- If you change the status of an item while the player has it in their inventory, their encumbrance won't be updated automatically. They have to pick up another item, or you can add/remove another item to force an update.