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  • ...ss chest in this cell, and leave it unlocked. There are only two ways the player will reach this chest - either by beating the boss, or sneaking past the bo For the boss NPC, use one of the pre-made boss lists - in this case: "'''LL1BanditBossLvl100
    5 KB (786 words) - 17:53, 21 November 2015
  • ...ll show you how to make a companion in CS. You will get to create your own NPC and give them two simple commands: Follow and Wait. It will be up to you to == Creating an NPC ==
    17 KB (3,221 words) - 10:44, 25 November 2011
  • ...ts may run every frame, but they also may not execute for quite a while if player is not near. There are even cases where AI packages prevent script running. To find out if your script is executed, simply put a code like the following into y
    9 KB (1,483 words) - 12:29, 25 February 2011
  • ...d” Function in the Edit dropdown can be a little complicated. Instead, use Find Text. ...xteriors or exits in those “child worlds”. Instead, look under Tamriel and find the cell you want to use there.
    12 KB (2,102 words) - 15:21, 21 December 2023
  • ...et a reference to the arrow. This is done by placing a trigger zone at the player's location. When an arrow collides with the trigger zone, an [[OnTriggerMob ...[[MoveTo]] calls for when the trigger zone is not in the same cell as the player, and update its position in the current cell with [[SetPos]].
    12 KB (1,983 words) - 14:22, 29 May 2009
  • First you'll have to find a place to put your shop. You may have made your own village/city/settlemen ...wall opposite the ship in the bay. Once you've picked a place, we need to find the right looking building. Expand the World Objects pane in the Object Win
    15 KB (2,781 words) - 02:06, 12 June 2015
  • ...ll at best be semi-entertaining and at worst be boring or confusing to the player. For purposes of this tutorial, I am going to use part of a quest I wrote *An NPC to give us information leading us on the quest
    20 KB (3,133 words) - 14:36, 6 August 2007
  • *deleted a quest/NPC/widget that's essential to the main story ...other mod may create an NPC or move an NPC from one location to another. A player can download and install a great number of mods as you probably know. But w
    12 KB (2,143 words) - 13:07, 21 January 2011
  • ...l create a book, put some text into it, and add a script to it to give the player a spell. If you don't already know how to script anything, or are entirely ...e the [[EditorID]] to something like 'aaaSpellTome' (So that it is easy to find a the top of the books list) and change the name to whatever you want. Also
    10 KB (1,648 words) - 15:24, 6 February 2011
  • ...lem with it. We used a static version of the artwork, which means that an NPC cannot sit in it. This is what we want for the one on top of the table, bu The blue ghost characters are animation markers, showing where NPC's will stand when getting onto furniture, and the position in which they wi
    9 KB (1,480 words) - 17:58, 21 November 2015
  • <br>This is the name of the quest as it will appear in the player's journal. In effect, this is the chapter heading for your part of the play ...vice about the ''Priority Setting'' you should select. When you talk to an NPC, or they talk to each other, their ''dialogue'' is assigned by the priority
    14 KB (2,495 words) - 22:08, 29 July 2010
  • *Quests the player can do in the game ...you want for your quest (either [[Basic_NPC_Creation_Tutorial|create a new NPC]] or use an existing one). I suggest you start with something unique to you
    30 KB (5,609 words) - 00:33, 22 December 2010
  • * Choose the Cell “'''''AbandonedMine02'''''” and the Ref “'''''Player PlayerRef'''''”. ...the “'''Factions'''” tab and delete any existing factions(Not Required If NPC is Special). Open the '''Character->Factions''' menu and drag over the “'
    10 KB (1,469 words) - 01:07, 24 November 2011
  • Even if she said "'''Give Bob the ball'''", Bobs across the world will find themselves being given a football for no good reason. '''Scripts on actors'''(Creatures and NPC's):
    7 KB (1,093 words) - 13:18, 21 December 2023
  • ...f having them collide with the geometry of the creature, or of getting the NPC to talk to you (I don't see a ForceGreeting command anywhere...). --[[User: ...the creature to talk to the player (using [[StartConversation]]) when the player "Activates" the creature. Perhaps this will work? The only problem I can
    29 KB (4,616 words) - 15:18, 14 August 2009
  • ...yable items that allow you to effectively re-program any actor or even the player. ...can take her sword, but if you examine your corpse you are likely only to find a steel shortsword; you won't be able to take her Blades Armour, as this wo
    9 KB (1,430 words) - 07:50, 24 June 2012
  • :A term used to describe the computer-controlled [[#N|NPC's]] ability to "think", by evaluating its current situation and choosing an ...l AI behavior is largely characterized by the AI packages assigned to that NPC.
    13 KB (2,134 words) - 05:43, 28 November 2010
  • ...oving_default_dialog_tutorial|removed unwanted GREETING dialogue from your NPC]]. Moving the addtopic lines out of the NPC's script and into the topic's result script box will avoid the issue.
    15 KB (2,541 words) - 14:34, 24 December 2010
  • ...tyle="margin:0;"><h5 style="padding-bottom:2px;">[[Edit]]</h5>Copy, Paste, Find, and Search&Replace are extremely powerful tools; learn about them here.</l <li style="margin:0;"><h5 style="padding-bottom:2px;">[[Basic NPC Creation Tutorial]]</h5>How to create a character</li>
    10 KB (1,493 words) - 04:43, 28 November 2010
  • they may find something of interest here. ''The player overhears a rumour and is directed to a character called
    20 KB (3,463 words) - 19:37, 18 December 2017

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