Texture Replacer/Tutorial

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Revision as of 03:27, 21 July 2006 by imported>JOG
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This is a tutorial demonstrating how to use the Windows GUI of Texture Replacer ("TR").


1. Make a copy of the NIF file you want to retexture

Best create a new folder for all models that belong to your mod and copy the models you want to retexture in there.


2. Open the NIF file with TR

Either use "open with" in the context menu or by starting TR and browsing for your NIF file. In the context menu's "open with" dialogue you can also set TR to be the program that is used to open NIF files when you doubleclick them.


3. Now TR scans the model for textures and displays them:

File:Tr1.png


4. Select the texture you want to change (using the mouse or up/down keys)

File:Tr2.png


5. Press enter or doubleclick to edit this entry.

File:Tr3.png


6. Either type in the new texture name or browse for the texture using the "..." button

File:Tr4.png


7. After pressing enter (or the "v" button) your model is retextured.

File:Tr5.png


8. Close TR and add your new model to the game.

Create a new object in the Construction Set or make a copy of an existing one, then click on the Button that has the name of a NIF-file (when you made a copy) or is named "Add NIF File" (when you made a new object) and select your retextured model.