Difference between revisions of "This"
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[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Record Variable Functions]] | [[Category: Record Variable Functions]] | ||
[[Category: Record Variable Functions (CS 1.0)]] | [[Category: Record Variable Functions (CS 1.0)]] | ||
<!-- Begin Search Terms | <!-- Begin Search Terms |
Revision as of 04:26, 8 August 2009
Syntax:
set refVar to this set refVar to GetSelf
Example:
if this == GetActionRef
set MyQuest.targetRef to this
An alias for GetSelf. Returns the calling object itself as a reference. Useful for if statements, or for setting reference variables on other scripts.
Notes
- When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld.
- This function appears to be unreliable when called on the player.
- This function returns 0 when called on a Light.
- Mostly applicable in cases of object scripts referencing the object they are linked too without using OBSE's refwalking functions, while that object is in world.
Begin ondrop if getcontainer == 0 this.activate <containerref>, 1 endif end
- Due to being a bit less reliable, should only be used in instances where an object needs to refer to itself, but cannot use other methods.
See Also