Difference between revisions of "This"
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imported>Scruggs |
imported>Syscrusher m (Grammar correction) |
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Notes | ==Notes == | ||
* Main difference from [[GetSelf]] is that [[This]] may be called directly as a reference for other functions, while [[GetSelf]] must be recorded to a script variable before it can be used. | |||
* When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld. | * When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld. | ||
* This function [[Talk:GetSelf#Unreliability with Player|appears to be unreliable]] when called on the player. | * This function [[Talk:GetSelf#Unreliability with Player|appears to be unreliable]] when called on the player. | ||
* This function returns 0 when called on a [[Light]]. | * This function returns 0 when called on a [[Light]]. | ||
* Mostly applicable in cases of object scripts referencing the object to which they are linked without using OBSE's refwalking functions, while that object is in-world. | |||
<pre> | |||
Begin ondrop | |||
if getcontainer == 0 | |||
this.activate <containerref>, 1 | |||
endif | |||
end | |||
</pre> | |||
* Due to being a bit less reliable, should only be used in instances where an object needs to refer to itself, but cannot use other methods. | |||
==See Also== | |||
[[GetSelf]] | |||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: | [[Category:Functions (CS)]] | ||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Record Variable Functions]] | |||
[[Category: Record Variable Functions (CS 1.0)]] | |||
<!-- Begin Search Terms | |||
Get | |||
Self | |||
This | |||
End Search Terms --> |
Latest revision as of 23:01, 2 December 2011
Syntax:
set refVar to this set refVar to GetSelf
Example:
if this == GetActionRef
set MyQuest.targetRef to this
An alias for GetSelf. Returns the calling object itself as a reference. Useful for if statements, or for setting reference variables on other scripts.
Notes[edit | edit source]
- Main difference from GetSelf is that This may be called directly as a reference for other functions, while GetSelf must be recorded to a script variable before it can be used.
- When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld.
- This function appears to be unreliable when called on the player.
- This function returns 0 when called on a Light.
- Mostly applicable in cases of object scripts referencing the object to which they are linked without using OBSE's refwalking functions, while that object is in-world.
Begin ondrop if getcontainer == 0 this.activate <containerref>, 1 endif end
- Due to being a bit less reliable, should only be used in instances where an object needs to refer to itself, but cannot use other methods.
See Also[edit | edit source]