Difference between revisions of "This"

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Notes:
==Notes ==
 
* Main difference from [[GetSelf]] is that [[This]] may be called directly as a reference for other functions, while [[GetSelf]] must be recorded to a script variable before it can be used.
* When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld.
* When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld.
* This function [[Talk:GetSelf#Unreliability with Player|appears to be unreliable]] when called on the player.
* This function [[Talk:GetSelf#Unreliability with Player|appears to be unreliable]] when called on the player.
* This function returns 0 when called on a [[Light]].
* This function returns 0 when called on a [[Light]].
* Mostly applicable in cases of object scripts referencing the object to which they are linked without using OBSE's refwalking functions, while that object is in-world.
<pre>
Begin ondrop
if getcontainer == 0
this.activate <containerref>, 1
endif
end
</pre>
* Due to being a bit less reliable, should only be used in instances where an object needs to refer to itself, but cannot use other methods.
==See Also==
[[GetSelf]]
[[Category: Functions]]
[[Category: Functions]]
[[Category: Reference Variable Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category: Record Variable Functions]]
[[Category: Record Variable Functions (CS 1.0)]]
 
 
<!-- Begin Search Terms
Get
Self
This
End Search Terms -->

Latest revision as of 23:01, 2 December 2011

Syntax:

set refVar to this
set refVar to GetSelf

Example:

if this == GetActionRef
set MyQuest.targetRef to this

An alias for GetSelf. Returns the calling object itself as a reference. Useful for if statements, or for setting reference variables on other scripts.


Notes[edit | edit source]

  • Main difference from GetSelf is that This may be called directly as a reference for other functions, while GetSelf must be recorded to a script variable before it can be used.
  • When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld.
  • This function appears to be unreliable when called on the player.
  • This function returns 0 when called on a Light.
  • Mostly applicable in cases of object scripts referencing the object to which they are linked without using OBSE's refwalking functions, while that object is in-world.
Begin ondrop
if getcontainer == 0
this.activate <containerref>, 1
endif
end
  • Due to being a bit less reliable, should only be used in instances where an object needs to refer to itself, but cannot use other methods.

See Also[edit | edit source]

GetSelf