Difference between revisions of "User:Shademe"

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imported>Shademe
(update for the update)
imported>Shademe
(Cleaned up and added a questions section - Have a new question !)
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'''And I released my ''1st mod''''' !  In fact, ''updated'' it ...
'''And I released my ''1st mod''''' !  In fact, ''updated'' it ...
== My Mods ==


[http://www.bethsoft.com/bgsforums/index.php?showtopic=879986 Put it in it’s Place : Enhanced Grabbing]
[http://www.bethsoft.com/bgsforums/index.php?showtopic=879986 Put it in it’s Place : Enhanced Grabbing]


Have a look !
Have a look !
== A Question ... ==
How do I find out whether a given shader effect is playing ? Without using a counter ? Is there a generic referrer to the playing shader ?
Also, can all playing shader effects be turned off using the pms function-meaning using something like '''''pms''' currentlyPlayingshaderref'' ?

Revision as of 08:37, 29 September 2008

Like Columbus, or Caesar ... or someone in that time said, [Relz] just sucks ! { Just so that you know }

Anyway, I've been playing TES4 Oblivion for the past 6 months, which was crammed with mods, and finally got the sense to do some modding ! As far as modding is concerned, I mod(ded) Diablo II { Yup, the good ol' Hack n'Slash ) and am waiting for the 3rd installment !

Nothing more special to say ! You might just see me in the scripting side :E

oh .. and I'm not online frequently, so please bear with me ( if you have a reason to ).

And I released my 1st mod ! In fact, updated it ...


My Mods

Put it in it’s Place : Enhanced Grabbing

Have a look !


A Question ...

How do I find out whether a given shader effect is playing ? Without using a counter ? Is there a generic referrer to the playing shader ?

Also, can all playing shader effects be turned off using the pms function-meaning using something like pms currentlyPlayingshaderref ?