Difference between revisions of "User:Shademe"

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Also, can all playing shader effects be turned off using the pms function-meaning using something like '''''pms''' currentlyPlayingshaderref'' ?
Also, can all playing shader effects be turned off using the pms function-meaning using something like '''''pms''' currentlyPlayingshaderref'' ?
 
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How does the respawning system / cell resetting system work ?
How does the respawning system / cell resetting system work ?
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Revision as of 09:06, 29 September 2008


Like Columbus, or Caesar ... or someone in that time said, [Relz] just sucks ! { Just so that you know }

Anyway, I've been playing TES4 Oblivion for the past 6 months, which was crammed with mods, and finally got the sense to do some modding ! As far as modding is concerned, I mod(ded) Diablo II { Yup, the good ol' Hack n'Slash ) and am waiting for the 3rd installment !

Nothing more special to say ! You might just see me in the scripting side :E

oh .. and I'm not online frequently, so please bear with me ( if you have a reason to ).

And I released my 1st mod ! In fact, updated it ...


My Mods

== Released ==

Put it in it’s Place : Enhanced Grabbing - Grabbing is no longer a crime ! Now pick up objects with impunity !

== Works in Progress ==

Ashes to Ashes - Vampire Killing and Killer Re-Defined. Look out for a release soon !

A (Few) Questions ...

How do I find out whether a given shader effect is playing ? Without using a counter ? Is there a generic referrer to the playing shader ?

Also, can all playing shader effects be turned off using the pms function-meaning using something like pms currentlyPlayingshaderref ?


How does the respawning system / cell resetting system work ?