Difference between revisions of "User:Shademe"

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How do I find out whether a given shader effect is playing ? Without using a counter ? Is there a generic referrer to the playing shader ? <hr>
How do I find out whether a given shader effect is playing ? Without using a counter ? Is there a generic referrer to the playing shader ? <hr>


Also, can all playing shader effects be turned off using the pms function-meaning using something like '''''pms''' currentlyPlayingshaderref'' ?
:In response to this I believe I may be of assistance. Instead of ''turning off'' any given effectShader you can simply make it '''appear''' as though they have been turned off. This is achieved by creating a dummy effect shader and then getting that one to play. An example used in a mod for release of my very own is provided below:
[http://cs.elderscrolls.com/constwiki/index.php/Image:Dummy_Shader.jpg Sample Image]<BR>
:Using something similar to the above should (as new shader effects overwrite any existing ones) work fine. Hope this was helpful mate,
:--[[User:Antares|Antares]] 06:01, 30 September 2008 (EDT)
::Hmm... that might just do ! Thanks, but then stopping this won't clear the other active shaders ... any workarounds for this ? -- [[User:Shademe|shademe]] 09:33, 30 September 2008 (EDT)
:::I'm not quite sure of what you are asking, you mean if you specified a duration for the dummy shader? I'm not fully sure but I would guess that the previous shader effects would resume playing. To get around that you could again make it only '''appear''' as though shaders have been turned off by having almost identical copy of the item in exactly the same position and simply enable/disabe either of the two at your discretion. Hope I have addressed your question and not missed the point.
:::--[[User:Antares|Antares]] 02:44, 1 October 2008 (EDT)
::I guess you answered that in a way, more or less ... -- [[User:Shademe|shademe]] 04:55, 1 October 2008 (EDT)
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How does the respawning system / cell resetting system work ?
How does the respawning system / cell resetting system work ?
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Revision as of 08:07, 2 October 2008


Like Columbus, or Caesar ... or someone in that time said, [Relz] just sucks ! { Just so that you know }

Anyway, I've been playing TES4 Oblivion for the past 6 months, which was crammed with mods, and finally got the sense to do some modding ! As far as modding is concerned, I mod(ded) Diablo II { Yup, the good ol' Hack n'Slash ) and am waiting for the 3rd installment !

Nothing more special to say ! You might just see me in the scripting side :E

oh .. and I'm not online frequently, so please bear with me ( if you have a reason to ).

And I released my 1st mod ! In fact, updated it ...


My Mods

== Released ==

Put it in it’s Place : Enhanced Grabbing - Grabbing is no longer a crime ! Now pick up objects with impunity !

== Works in Progress ==

Ashes to Ashes - Vampire Killing and Killer Re-Defined. Look out for a release soon !

A (Few) Questions ...

The PC - A REAL Ghost

Can the player become a ghost literally ? - Meaning he/she is not no longer "in the gameworld" and is not/cannot affected/affect by the gameworld/the gameworld , where the PC can just move around, but can't interact with the world ? And all entities ignore his/her presence ?


Concerning Shader Effects

How do I find out whether a given shader effect is playing ? Without using a counter ? Is there a generic referrer to the playing shader ?


How does the respawning system / cell resetting system work ?