Difference between revisions of "User:Shademe"

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m (→‎A ''(Few)'' Questions ...: Added the forum thread link and removed answered questions)
imported>Shademe
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'''Ashes to Ashes''' - ''Vampire Killing and Killer Re-Defined''. Look out for a release soon !
'''Ashes to Ashes''' - ''Vampire Killing and Killer Re-Defined''. Look out for a release soon !


== A ''(Few)'' Questions ... ==
== ''(Few)'' Questions ... ==
<center>The PC - A '''''REAL''''' Ghost</center>
<center>The PC - A '''''REAL''''' Ghost</center>
<center>[[http://www.bethsoft.com/bgsforums/index.php?showtopic=884580 Forum Thread]] -- Answer here</center>
<center>[[http://www.bethsoft.com/bgsforums/index.php?showtopic=884580 Forum Thread]] -- Answer here</center>

Revision as of 03:25, 6 October 2008


Like Columbus, or Caesar ... or someone in that time said, [Relz] just sucks ! { Just so that you know }

Anyway, I've been playing TES4 Oblivion for the past 6 months, which was crammed with mods, and finally got the sense to do some modding ! As far as modding is concerned, I mod(ded) Diablo II { Yup, the good ol' Hack n'Slash ) and am waiting for the 3rd installment !

Nothing more special to say ! You might just see me in the scripting side :E

oh .. and I'm not online frequently, so please bear with me ( if you have a reason to ).

And I released my 1st mod ! In fact, updated it ...


My Mods

== Released ==

Put it in it’s Place : Enhanced Grabbing - Grabbing is no longer a crime ! Now pick up objects with impunity !

== Works in Progress ==

Ashes to Ashes - Vampire Killing and Killer Re-Defined. Look out for a release soon !

(Few) Questions ...

The PC - A REAL Ghost
[Forum Thread] -- Answer here

Can the player become a ghost literally ? - Meaning he/she is not no longer "in the gameworld" and is not/cannot affected/affect by the gameworld/the gameworld , where the PC can just move around, but can't interact with the world ? And all entities ignore his/her presence ?


Concerning Shader Effects

How do I find out whether a given shader effect is playing ? Without using a counter ? Is there a generic referrer to the playing shader ?